Wiki / Ship sections / Thruster
Thruster
The thruster produces forward thrust and drives the exhaust plume. Throttle is analog, so a build's thrust authority comes from each thruster's magnitude and how many you fit - more thrusters, more push. What that push is worth is the other half of it: a section weighs the box it is hit on, so a roomy hull is a slow one and no part of it says so anywhere.
A thruster bolts on by its forward end and by that end only. The rest of it is barrel, nozzle bell and exhaust, so the builder always seats it nose-in with the plume clear of the ship - you choose the face it grows from, not which way round it sits.
The flight computer balances thrust through the ship's live center of mass, recruiting off-axis thrusters for counter-torque, so an asymmetric or battle-damaged thruster layout still flies straight instead of pinwheeling.
A hurt drive looks hurt. Past about a third of its health gone it cracks and throws sparks, and its exhaust runs short and guttering instead of steady. It never guts all the way out, because a dead plume means a shut-down drive and this one is not shut down: a damaged thruster delivers exactly the push a fresh one does. The plume tells you what a chaser has already taken off it, not what it can still do.
Variants
Every shipped drive pushes with the same 1.0 magnitude - a build's thrust authority comes from how many you fit, not which. All bolt on by their forward face only, plume clear of the ship.
| Variant | Thrust | Health | |
|---|---|---|---|
| captureassets/catalog-basic-thruster-section.png | Basic Thruster Sectionbasic_thruster_section | 1.0 | 70 |
| captureassets/catalog-racer-engine.png | Racer // Engineracer_engine_port + racer_engine_starboard | 1.0 | 70 |
| captureassets/catalog-cargoa-engine.png | CargoA // Enginecargoa_engine_port + cargoa_engine_starboard | 1.0 | 70 |
| captureassets/catalog-cargob-engine.png | CargoB // Enginecargob_engine_port + cargob_engine_starboard | 1.0 | 70 |