Build // Fly // Destroy

NOVA PROTOCOL

Build a modular ship, fly it with real physics, and watch every hit tear it apart.

Or download the native build:
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Systems online

What you do in Nova Protocol

01

Build modular ships

Choose parts from a visual gallery, stack sections together, add procedurally generated details, and preview the finished hull before taking it into flight.

Loop planned assets/loops/landing-editor-build.webm The parts gallery closes into the build view; a section snaps onto a highlighted socket and the selected skin closes around the finished hull.
The editor shows the same structure and skin the flight scene will spawn.
02

Fly what you build

Every section affects the ship. Thrusters provide acceleration, flight computers control handling, and mass determines how the hull moves under Newtonian physics.

Loop planned assets/loops/landing-player-flight.webm A built hull accelerates through a rock field under the ordinary player camera, then coasts past nearby traffic.
The autopilot flies the actuators bolted to the hull.
03

Combat

Launch torpedoes at long range, charge up a railgun shot for a mid range heavy hit, or use point defence cannons to engage in CQB or take down incoming ordnance.

Loop planned assets/loops/landing-wfc-2v2.webm A two-versus-two WFC Arena fight with distinct tracer types, weaving torpedoes, and point-defence lanes divided across the salvo.
Four generated warships make every weapon role visible in one battle.
04

Damage

When a ship takes damage you can actually see it, cracks start to appear, machinery sparks, and sections break apart. A ship stays alive as long as it has enough sections left.

Loop planned assets/loops/landing-damage-sequence.webm A close broadside spreads cracks across a clad target, disables a turret, severs an outer section, and leaves the hull drifting through wreckage.
Damage is a sequence you can read, not a swap from intact to gone.
05

Cockpit

The game offers a diegetic HUD that updates based on what you are doing. The UI shows you the relevant things when you need them.

Loop planned assets/loops/landing-cockpit.webm A quiet cockpit gains a travel lock, autopilot instruments, and combat readouts, then opens the interface on the same ship and target.
Flight view and computer view report one live simulation.