Wiki / Ship sections / Hull

Hull

Screenshot assets/wiki-section-hull.png A hull section on a ship, ideally showing where other sections bolt onto it.

The hull is the ship's passive structure and armor. It provides hitpoints and the connective backbone every other section mounts to. A hull has no active behavior of its own - it is what the rest of the ship is built around, and what keeps taking hits while the working sections keep doing their jobs.

Because health is per-section, a hull soaks damage locally: a hit on one side chews through the sections there while the far side stays intact, so where a shot lands matters, not just whether it landed.

A hull cell keeps the shape it was built in. What it does instead is crack: dark fractures spreading as its own health falls, glowing through when it is about to fail, burnt out cold when it dies - and then the whole cell leaves at once. It throws no sparks, because a hull has nothing in it to short out.

Loop capture assets/loops/loop-section-hull.webm A short loop: identical hull cells step from clean plating through dark cracks, hot fractures, and final failure.

Variants

Four unit-cell hulls ship. The cargo and tank cells match the reinforced cell stat for stat today; what they buy is a hull that reads as what it carries, and the light cell is the scavenger grade at a third of the health. A hull weighs the space it fills, exactly: a section's mass is the volume of the box it is hit on, and no section is denser than another. Health is authored; the mass carrying it is not.

That is why the health column below is not the order you want when you are choosing what to bolt on - and it is not only a hull question, because everything else you bolt on is weighed the same way.

Ranked by health the Capital Thruster Section (1250) looks like the best armour in the catalog and the PDC Turret Section (130) like the worst. The drive is a 5x5x3 box - 75 of mass - and the mount is a 0.5-cell cube at 0.125, so per unit of mass it is 17 against 1040 and the ranking is exactly backwards. Across the nine prototypes here the spread runs a factor of 62, which the health column alone never shows.

assets/icon-hull.pngHull - shipped prototypes
VariantHealth
captureassets/catalog-reinforced-hull-section.pngReinforced Hull Sectionreinforced_hull_section200
captureassets/catalog-light-hull-section.pngLight Hull Sectionlight_hull_section60
captureassets/catalog-cargo-hull-section.pngCargo Hull Sectioncargo_hull_section200
captureassets/catalog-tank-hull-section.pngTank Hull Sectiontank_hull_section200

Enemy-grade ships thin these same cells down with per-ship health patches rather than separate prototypes.